Research Article

A Blind Watermarking Model of the 3D Object and the Polygonal Mesh Objects for Securing Copyright

Algorithm 1

Embedding function in the proposed method
(1)Function [W_3D_Obj] = Embedding (Obj, Msg,α, β, Key1, Key2, Key3)
(2)//Obj : Original 3D object vertices, Msg : Secret grayscale image, Key1, Key2 and Key3: Encryption keys
(3)//Control parameters: α ∈ [0, 0.5], β ∈ [1000, 9000]
(4) Normalized Obj = Normalize(Obj)
(5) [Vertex x, Vertex y, Vertex z] = Preprocessing(Normalized Obj, α)
(6) Normalized Msg = Normalize(Msg)
(7) Msg vector = Reshape to vector(Normalized Msg)
(8) [Enc Msg1] = Encrypt(Msg vector, Key1)
(9) [Enc Msg2] = Encrypt(Msg vector, Key2)
(10) [Enc Msg3] = Encrypt(Msg vector, Key3)
(11)  for j = 1 to length(Msg vector) do
(12)  
(12)  Embed the Enc Msg value within the Coefficients values as the following equation system:
(13)  ,
(14)  
(15)  end
(16) W_3D_object = DeNormalize(Vertex x’, Vertex y’, Vertex z’)
(17)return Watermarked 3D object W_3D_Obj
(18)end