|
References | Visual stimuli/content | UI/UX categories | Number of participants | BCI apparatus | BCI paradigm, electrodes, and brain area | Contributions to UI/UX |
|
[44] | Brain painting | UI and UX | 42 (questionnaire) | Neurosky Mindwave | Active BCI on FP1 position | The research created brain painting and used the seven-chakra meditation concept. The mindfulness meditation UX and creative UI helped people decrease stress. |
[100] | Brain painting | UI and UX | 681 (questionnaire) | Wireless g.Nautilus | P300 BCI with electrodes Fz, Cz, P3, Pz, P4, PO7, Oz, PO8 | Used P300 BCI and robotic machine to draw public art painting in a public area. It is a representative study of public art UX design. |
[128] | Brain painting | UX | 8 | 16 dry-electrode channels with the G Tec Nautilus EEG device | P300 BCI with electrodes Cz, CPz, P1, P3, P5, P7, Pz, P2, P4, P6, P8, PO3, PO7, POz, PO6, and PO4 | The study helped people with amyotrophic lateral sclerosis experience brain painting through P300 BCI with VR installations. |
[77] | Color, shape, and animation | UI | 37 | Monopolar 25-channel EEG with linked earlobes reference using an NVX-52 amplifier | RSVP paradigm P300-based BCI recorded in the O1, PO3, PO7, and T6 sites and the factor of color stimuli on O1, O2, PO3, and PO4. PO8 and POz sites were also affected | P300-based BCI works accurately with color stimuli and secondarily with shape stimuli. |
[68] | Color and environment | UX | 30 | US Neuroscan EEG recording and analysis system with 64-channel electrodes | Event-related spectral perturbation to observe the theta (4–7 Hz), alpha (8–13 Hz), beta (14–30 Hz), low gamma (31–50 Hz), and high gamma (51–100 Hz) bands | The research considered the UX environment of the interior design inside a driven car. Men and women showed different brain high-gamma and high-beta feedback based on the color tone of the interiors. |
[1] | Dynamic and static landscape | UI and UX | 22 | fMRI | Brain feedback on the regions of occipital lobe, frontal lobe, supplementary motor area, cingulate cortex, insula, middle temporal gyrus, and hippocampus | The research study demonstrated that dynamic visual stimuli were more visually pleasing than static visual stimuli by comparing and analyzing static and dynamic landscape stimuli. |
[111] | Emoji design | UI | 10 | g.USBamp and g.EEGcap | RSVP paradigm; gaze-independent BCI and event-related potential on the following electrodes: Cz, Pz, Oz, Fz, F3, F4, C3, C4, P3, P4, P7, P8, O1, and O2 | Participants evoked P300 and P400 amplitudes on colored dummy faces. |
[129] | Environment consideration of multisensory perception | UX | 24 | 64 electrodes | Focus on alpha, beta, and gamma. P100, N100, P200, N200, and P300 were selected Details of the electrodes are described in the article | Research to help determine the combination of multisensory perceptions of UX. |
[130] | Environment consideration | UX | 20 | 64 silver (Ag/AgCl sintered) electrodes on a stretch Lycra Quik-Cap | EEG on alpha | The study compared personal aesthetic and affective responses towards paintings and public areas of commercial stimuli. It suggests the public UI and UX designs have a far-reaching influence on people’s decision-making. |
[31] | Environment consideration | UX | 209 | Muse band (MoBI) | AF7, AF8, TP9, TP10 | The research considered the environment on perceiving artwork, which can be used for future public interactive art such as TeamLab. |
[71] | Game interfaces and interactions | UI and UX | - | - | - | The paper summarizes the comprehensive EEG, ERP, and SSVEP brain analysis on game UI and UX designs. |
[131] | Icons (graph and text) | UI | 25 | Australian Compumedics Neuroscan 64 EEG acquisition system | ERP on N100 and P200 on Pz and Cz | The research studied the icon design for the military field through ERP analysis. |
[84] | Images and words | UI and UX | 20 | 64 electrodes | ERP on N400 (FC1, FC2, FC3, FC4, FCz, C1, C2, C3, C4, Cz, CP1, CP2, CP3, CP4, CPz). ERSP at FCz on time-frequency analysis | The research found that abstract images can be related to similar meanings of words. The research can persuade UX and UI designers to use artistic interaction in more abstract ways. |
[108] | Information visualization | UI and UX | 15 | g.GAMMAcap | Spectral analysis on delta (<4 Hz), theta (4–8), alpha (8–12), beta (12–30), and gamma (30–60) | Visual neuro-biofeedback of spatial visualization can help easily remember numbers and text. |
[12] | Mobile phone user experience | UX | 8 | Neuroscan system and 64 data channels | Delta, theta, gamma, beta, and alpha relative power of topography | The study compared two smartphones with two different user experiences and found that better UX could have higher alpha, delta, and gamma but weaker beta and theta. |
[69] | Mobile phone shape | UX | 18 | 23 Ag/AgCl electrodes | Oddball paradigm N100 and N200 ERPs: Frontal lobe (F3, FZ, F4) Central sites (C3, CZ, C4) Prefrontal (FP1, FPZ, FP2) | The study invented the research on using ERP to analyze the visual biofeedback from UX platforms, such as mobile phone shape. |
[132] | Navigation interface of mobile game | UI and UX | 22 | Neuroscan EEG system with 64 Ag/AgCl electrodes | Oddball paradigm N100, P200, and N200 ERPs: Prefrontal (FP1, FPz, FP2) Frontal (F3, Fz, F4) Frontal-central (FC3, FCz, FC4) Central (C3, Cz, C4) | Used ERP to study the navigation of a game environment interface to develop UX on the game market. |
[133] | Product description design in online shopping | UI and UX | 18 | 64 electrodes with a Neuroscan SynAmp 2 Amplifier | Observe ERP feedback on P200, N200, and LPP (F1, Fz, F2, FC1, FCz, FC2, C1, Cz, C2, CP1, CPz, CP2, P1, Pz, and P2) | The research utilized ERP to observe negative and positive frame designs on cognitive processing of evaluation biofeedback. |
[134] | Road animation | UI and UX | 3 | Emotiv EPOC | Visual and emotional response (frontal: AF3, AF4; temporal: T7, T8; parietal/occipital: Pz) Topography | The research studied the driving environment comparing rural road city roads, which suits driving game designs or real driving UX research. |
[135] | Robotic dance | UX | - | - | - | Although the study did not provide EEG analysis, it created a connection between neuroaesthetics and robotic dance for future brain analysis research. The study created a model of perceiving robotic dance stimuli with brain regions. |
[136] | Signs and text | UI | 31 | Neuroscan SynAmp 2 Amplifier using 64 Ag/AgCl electrodes | ERP on N170, P200, N300, and N400 Frontal (F1, FZ, F2, FC1, FCZ, and FC2) Central-partial area (CP3, CP4, and CPZ) Parietal area (P3, PZ, P4) | The research studied the ERP visual biofeedback on signs and text in UI design. |
[137] | Spatial consideration | UX | 5 | g.USBamp EEG system with g.SAHARA dry electrodes | Steady-state visually evoked potential Oz, O1, O2, POz, PO3, PO4, C1, and C2 | The research studied spatial consideration on future UX or UI animation movements. |
[138] | Text design | UI and UX | 35 | fMRI | Rapid serial visual presentation | Comprehensive research to study visual text memory through the ventral visual stream; the mid-fusiform cortex played a role in memorizing long-term visual word forms. |
[139] | Traffic interface | UI | 36 | Emotiv + BCI | Test the mental work, stress, and emotions of reading information on multiple interfaces | The study can be used for future public transportation interface design. |
[32] | Time delay of interaction | UX | 73 | fMRI | Set up three fMRI experiments to compare the results; observe the activated conditions in terms of anterior insular cortex, posterior medial frontal cortex, inferior parietal lobule, and inferior frontal junction | The study analyzed the influence of delay on the UX in a human-computer interaction. |
[140] | User character icon design | UI and UX | 24 | fMRI | Study activations of caudate nucleus, reward circuitry, dorsolateral prefrontal cortex, anterior cingulate cortex, dorsal anterior cingulate cortex, amygdala, etc. | Observed brain region activation through fMRI. The results showed that men prefer online anthropomorphic avatar matching their ethnicity and women avoid interacting with the opposite gender. |
[141] | User evaluation | UX | 8 | QUASAR DSI-24 dry-electrode EEG headset | EEG signals Comparison of subjective evaluations and objective measurements | Tested visual and audio stimuli to compare EEG measurements and subjective evaluations. |
[142] | User interface design | UI | 13 | Neuroscan EEG with 32 electrodes | EEG topography Theta (4–7 Hz), alpha (8–13 Hz), beta (14–30 Hz) | The study used the brain topography to compare two different UI design groups by observing theta, alpha, and beta band activation areas. |
[143] | User interface (browsing bar) | UI | - | Eye tracker and Emotiv | Combined eye movement and EEG data | The study combined both eye and brain data to optimize the UI design solutions. |
[40] | User interface design (mobile) | UI | 9 | 64-channel elastic electrode cap | Oddball paradigm LPP and N200 were applied Prefrontal (FP1, FPZ, FP2) Frontal (F3, FZ, F4) Central area (C3, CZ, C4) | The study tried to use EEG to analyze visual biofeedback of two different GUI designs. |
[91] | User experience concept design | UX | 19 | BrainProduct actiChamp-32 | EEG topography Delta (0.5–3.5 Hz) Theta (4–7 Hz) Alpha (8–12 Hz) Beta (14–25 Hz) Frontal left (FP1, FC9, F3, F7) Frontal right (FC2, FC6) Centrotemporal left (C3, T7) Centrotemporal right (C4, T8) Centroparietal left (CP1, CP5) Centroparietal right (CP2, CP6) Parietotemporal left (P3, P6) Parietotemporal right (P4, P8) Occipital left and right (O1, O2) | The research utilized EEG topography analysis to study open-ended, decision-making, and constrained design problems to improve design performance. |
[144] | Visual semantic memory | UX | 15 | 32 channels using an electrode cap (Biosemi) | PE (400–800 ms) and LPN (500–900 ms) ERP electrodes on CP1, Cz, CP2, Pz | The study utilized the high and low visual semantics to explore the visual working memory. |
[45] | Visual interface memory | UI and UX | 12 | Emotiv EPOC+ | Test emotion feedback on visual memory performance through stressful or nonstressful environment | The study is related to emotional response on liking of or wanting from the Chatterjee model. It covers data on interest, excitement, engagement, stress, relaxation, and focus. The study also considered the environmental influence on visual memory performance, which helps future designers help people easily memorize visual content of UX and UI designs. |
[47] | Virtual game environment | UX | - | Combination of EEG with HTC Vive | P300 BCI | The article summarizes P300 BCI’s current and future developments in connection with virtual reality games. |
[26] | Website | UI | 20 | 32 sintered Ag/AgCl electrodes | Frontal: F3, Fz, F4 Central: C3, Cz, C4 Parietal: P3, Pz, P4 Occipital: O1, Oz, O2 | The research study compared the aesthetic processing between experts and laypersons on judging the beauty of websites. |
[145] | Website | UI | 16 | Neuroscan SynAmp 2 Amplifier with 24 Ag/AgCl electrodes | P200, LPP, and N100 on ERP Frontal (F3, F4) Frontal-central group (FC3, FC4) Central group (C3, C4) Parietal group (P3, P4) | The research suits the Chatterjee model on the emotion stage on liking or wanting by perceiving early vision stimuli. |
[146] | Website logo | UI | 20 | EEG recording caps for 32 channels (CP5, CP1, CP2, CP6, P7, P3, Pz, P4, P8, POz, O1, Oz, O2) | P300 oddball paradigm on ERP analysis | The research defined three specific logo locations on the navigation bar and applied the ERP method to test the best design position of the website logo. |
|