Research Article

Convolutional Neural Network-Based Virtual Reality Real-Time Interactive System Design for Unity3D

Table 1

Variation of parameters in each layer of the backbone network.

Layer nameInput sizeOutput size

Input416 × 416 × 3416 × 416 × 320
DBL416 × 416 × 38 × 208 × 32
DBL208 × 208 × 32104 × 104 × 64
CSP104 × 104 × 6452 × 52 × 128
CSP52 × 52 × 12826 × 26 × 256
CSPDN26 × 26 × 25626 × 26 × 256
CSP26 × 26 × 25613 × 13 × 512
DBL13 × 13 × 51213 × 13 × 512