Research Article

Investigating the Mediation and Moderation Effect of Students’ Addiction to Virtual Reality Games: A Perspective of Structural Equation Modeling

Table 1

Surveyed sample profile.

CharacteristicDetailFrequencyPercentage

GenderMale44076.50
Female13523.50

AgeUnder 2015426.78
20–2541371.83
Above 25801.39

Using VR to play games for the lastLess than 12 months14925.91
1 to 2 years30052.17
2 years or more12621.91