Research Article
Investigating the Mediation and Moderation Effect of Students’ Addiction to Virtual Reality Games: A Perspective of Structural Equation Modeling
| Characteristic | Detail | Frequency | Percentage |
| Gender | Male | 440 | 76.50 | Female | 135 | 23.50 |
| Age | Under 20 | 154 | 26.78 | 20–25 | 413 | 71.83 | Above 25 | 8 | 01.39 |
| Using VR to play games for the last | Less than 12 months | 149 | 25.91 | 1 to 2 years | 300 | 52.17 | 2 years or more | 126 | 21.91 |
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