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Construct | Code | Items description | Source |
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Perceived experience excitement (PEX) | PEX1 | I find playing VR games enjoyable | [78] |
PEX2 | I find playing VR games pleasant |
PEX3 | I have fun playing VR games |
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VR self-efficacy (VSE) | VSE1 | I am confident and can understand the basic concepts of a VR environment | [79] |
VSE2 | I am confident that I can excellently perform while using a VR environment |
VSE3 | I expect to do well in a VR environment |
|
VR interactivity (VRI) | VRI1 | I feel that I have a lot of control over the content of the game | [80] |
VRI2 | I interactively play a VR game |
VRI3 | I feel I can control my visual perspective |
|
VR realism (VRR) | VRR1 | While playing this game, I felt like I was present in the video game world | [81] |
VRR2 | While playing this game, I felt that I was part of the video game world |
VRR3 | While playing this game, I felt as if I was a part of the action |
|
VR cognitive satisfaction (VCS) | VCS1 | My choice to use VR games was a wise one | [82] |
VCS2 | The VR games provide me with a real environment, which I idealize |
VCS3 | VR games provide me with what is needed from a gaming environment |
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VR game addiction (VAD) | VAD1 | Using VR games sometimes interferes with other things | [83] |
VAD2 | When I play VR games, I often feel agitated |
VAD3 | I have made unsuccessful attempts to reduce the time I use VR gadgets to play games |
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VR affordance (VA) | AV1 | The likelihood that I will purchase VR hardware within the foreseeable future is high | [84] |
AV2 | I intend to purchase VR hardware within the foreseeable future |
AV3 | Purchasing VR hardware in the foreseeable future is important to me |
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