Research Article
Intelligent Gamification Mechanics Using Fuzzy-AHP and K-Means to Provide Matched Partner Reference
Table 17
Cluster group in first iteration.
| SME player (S) | | | | Nearest distance | Cluster |
| SME Player-1 | 0.000 | 3.606 | 3.317 | 0.000 | C1 | SME Player-2 | 2.828 | 2.236 | 1.732 | 1.732 | C3 | SME Player-3 | 3.162 | 2.236 | 1.732 | 1.732 | C3 | SME Player-4 | 2.449 | 3.000 | 2.646 | 2.449 | C1 | SME Player-5 | 3.606 | 0.000 | 2.000 | 0.000 | C2 | SME Player-6 | 3.464 | 2.646 | 1.000 | 1.000 | C3 | SME Player-7 | 3.317 | 2.000 | 0.000 | 0.000 | C3 | SME Player-8 | 4.123 | 4.000 | 2.000 | 2.000 | C3 | SME Player-9 | 1.414 | 3.606 | 2.646 | 1.414 | C1 | SME Player-10 | 1.414 | 2.646 | 2.236 | 1.414 | C1 |
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