Research Article

Intelligent Gamification Mechanics Using Fuzzy-AHP and K-Means to Provide Matched Partner Reference

Table 17

Cluster group in first iteration.

SME player (S)Nearest distanceCluster

SME Player-10.0003.6063.3170.000C1
SME Player-22.8282.2361.7321.732C3
SME Player-33.1622.2361.7321.732C3
SME Player-42.4493.0002.6462.449C1
SME Player-53.6060.0002.0000.000C2
SME Player-63.4642.6461.0001.000C3
SME Player-73.3172.0000.0000.000C3
SME Player-84.1234.0002.0002.000C3
SME Player-91.4143.6062.6461.414C1
SME Player-101.4142.6462.2361.414C1