Research Article

Intelligent Gamification Mechanics Using Fuzzy-AHP and K-Means to Provide Matched Partner Reference

Table 2

TFN table [20, 26].

IntensityLinguistic variableTFN numberReciprocal

1Equally strong(1,1,1)(1,1,1)
2Intermediate of 1 to 3(1/2, 1, 3/2)(2/3, 1, 2)
3Very strong(1, 3/2, 2)(1/2, 2/3, 1)
4Intermediate of 3 to 5(3/2, 2, 5/2)(2/5, 1/2, 2/3)
5Strong(2, 5/2, 3)(1/3, 2/5, 1/2)
6Intermediate of 5 to 7(5/2, 3, 7/2)(2/7, 1/3, 2/5)
7Moderately strong(3, 7/2, 4)(1/4, 2/7, 1/3)
8Intermediate of 7 to 9(7/2, 4, 9/2)(2/9, 1/4, 2/7)
9Equally strong(4, 9/2, 9/2)(2/9, 2/9, 1/4)