Review Article

Integrating Educational Games into College English Learning

Table 1

Cluster of keywords.

CategoryItem

Cluster 1Computer games, system, students, motivation, performance, digital game, English vocabulary, and meta-analysis
Cluster 2Education, anxiety, environment, self-efficacy, digital game-based learning, instruction, and interactive learning environments
Cluster 3Game-based learning, knowledge, vocabulary, EFL students, English grammar, and game
Cluster 4English learning, gamification, serious games, design, language learning, and model
Cluster 5English, language, technology, learning, educational game, and ICT
Cluster 6Impact, games, mobile learning, and English language learning
Cluster 7Educational games, college English teaching, English proficiency, and strategies