Review Article

A Content Analysis and Meta-Analysis on the Effects of Classcraft on Gamification Learning Experiences in terms of Learning Achievement and Motivation

Table 4

Metaregression results presenting the potential factors contributing to heterogeneity.

_ESCoef.Std. err.t > t[95% CI]

year−0.0064790.0274077−0.240.815−0.06281630.0498584
foci0.0888520.15418110.580.569−0.22807180.4057758
En0.00093690.0025540.370.717−0.0043130.0061868
Em0.08243630.02638253.120.0040.02820620.1366663
Esd−0.03061490.0482229−0.630.531−0.12973860.0685088
Cn−0.00103840.0029291−0.350.726−0.00705930.0049824
Cm−0.07833750.0276122−2.840.009−0.1350952−0.0215797
Csd−0.01843930.0511009−0.360.721−0.12347860.0866001
_cons13.4991355.26080.240.809−100.0911127.0893