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Education Research International
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2021
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Article
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Tab 5
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Review Article
A Content Analysis and Meta-Analysis on the Effects of Classcraft on Gamification Learning Experiences in terms of Learning Achievement and Motivation
Table 5
Egger’s test results presenting publication bias in the data.
Std_Eff
Coef.
Std. err.
t
>
t
[95% CI]
Slope
0.3031996
0.1689772
1.79
0.082
−0.0405871
0.6469862
Bias
1.782734
1.187503
1.50
0.143
−0.6332592
4.198728