Research Article

Scatter and Blurring Compensation in Inhomogeneous Media Using a Postprocessing Method

Figure 6

Variations in FWHM on the long axis of the 2D-PSF as a function of d from eight-point Monte Carlo simulations. Solid, dotted, and dashed lines represent the simulation using a uniform attenuation map with coefficients of 0.04 c (lung), 0.15 c (soft tissue), and 0.25 c (bone), respectively.
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