Scatter and Blurring Compensation in Inhomogeneous Media Using a Postprocessing Method
Figure 6
Variations in FWHM on the long axis of the 2D-PSF as a function of d from
eight-point Monte Carlo simulations. Solid, dotted, and dashed lines represent
the simulation using a uniform attenuation map with coefficients
of 0.04 c (lung), 0.15 c (soft tissue),
and 0.25 c (bone), respectively.