Review Article
Game Play Schemas: From Player Analysis to Adaptive Game Mechanics
1. Stop at Closed Door | 2. Check health of party | if party member low, then: | Rest Party | Resummon summoned creature | else | if 1 party member low, then: | if lots of healing potions, then: | administer healing | else | Rest Party | Resummon summoned creature | 3. Enter combat configuration | 4. Open door and enter room | 5. If there is an enemy | Select target | Monitor health of party until enemy defeated | if party member has low health, then: | Run away | Rest Party | Resummon summoned creature | Go back to step 3 | else | if 1 party member low, then: | if lots of healing potions, then: | administer healing | else | Run away | Rest Party | Resummon summoned creature | Go back to step 3 | 6. If enemy remains, go to step 5 | 7. Check for traps … | … etc. … |
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