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International Journal of Computer Games Technology
Volume 2008 (2008), Article ID 470350, 7 pages
Research Article

A Gameplay Definition through Videogame Classification

1IRIT, University of Toulouse III, 118 route de Narbonne, 31062 Toulouse, France
2LARA, University of Toulouse II, 5 allées Antonio Machado, 31058 Toulouse, France

Received 30 September 2007; Accepted 15 February 2008

Academic Editor: Kok Wai Wong

Copyright © 2008 Damien Djaouti et al. This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.


This paper is part of an experimental approach aimed to raise a videogames classification. Being inspired by the methodology that Propp used for the classification of Russian fairy tales, we have identified recurrent diagrams within rules of videogames, that we called “Gameplay Bricks”. The combinations of these different bricks should allow us to represent a classification of all videogames in accordance with their rules. In this article, we will study the nature of these bricks, especially the link they seem to have with two types of game rules: the rules that allow the player to “manipulate” the elements of the game, and the rules defining the “goal” of the game. This study will lead to an hypothesis about the nature of gameplay.