Research Article

A Study of Interaction Patterns and Awareness Design Elements in a Massively Multiplayer Online Game

Table 1

A brief summery of awareness and interaction design elements in LastWorld.

Tools/approaches/tasksInformation elements

Social awarenessPeoplePlayer description (Figure 2)Who is online?
What are their statuses?
What are they doing?
LocationMap, radar (Figure 3)Where am I?
Where are others?

Social interactionTeamworks such as chatting, fighting, tradingHow can I team up with other players?
How can I boost up my skills and levels in teams?