Research Article
A Study of Interaction Patterns and Awareness Design Elements in a Massively Multiplayer Online Game
Table 1
A brief summery of awareness and interaction design elements in LastWorld.
| | | Tools/approaches/tasks | Information elements |
|
Social
awareness | People | Player
description (Figure 2) | Who is online?
| What are their statuses? | What
are they doing? | Location | Map,
radar (Figure 3) | Where am I? | Where
are others? |
| Social interaction | Teamworks
such as chatting, fighting, trading | How can I team up with other players? | How
can I boost up my skills and levels in teams? |
|
|