Research Article
The Playing Session: Enhanced Playability for Mobile Gamers in Massive Metaverses
Table 3
Deathmatch of strategies: matches won (%) with reliable and unreliable communications.
| Match | Unreliable communications | Reliable communications |
| (I) versus (III) | 0–100 | 0–100 | (II) versus (III) | 4–96 | 0–100 | (III) versus (IV) | 0–100 | 8–92 |
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