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International Journal of Computer Games Technology
Volume 2008, Article ID 720280, 7 pages
http://dx.doi.org/10.1155/2008/720280
Research Article

A Conceptual Framework for the Analysis of First-Person Shooter Audio and its Potential Use for Game Engines

1School of Art and Design, University of Wolverhampton, City Campus, Molineux Street, Wolverhampton WV1 1SB, UK
2Department of Screen and Media Studies, University of Waikato, Private Bag 3105, Hamilton 3240, New Zealand

Received 27 September 2007; Accepted 20 November 2007

Academic Editor: Kok Wai Wong

Copyright © 2008 Mark Grimshaw and Gareth Schott. This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.

How to Cite this Article

Mark Grimshaw and Gareth Schott, “A Conceptual Framework for the Analysis of First-Person Shooter Audio and its Potential Use for Game Engines,” International Journal of Computer Games Technology, vol. 2008, Article ID 720280, 7 pages, 2008. https://doi.org/10.1155/2008/720280.