International Journal of Computer Games Technology / 2009 / Article / Alg 1

Research Article

Breeding Terrains with Genetic Terrain Programming: The Evolution of Terrain Generators

Algorithm 1

Genetic programming basic algorithm [27].
1: Randomly create an initial population of programs from the available primitives
2: repeat
3: Execute each program and ascertain its fitness
4: Select one or two program(s) from the population with a probability based on
fitness to participate in genetic operations
5: Create new individual program(s) by applying genetic operations with specified
probabilities
6: until an acceptable solution is found or some other stopping condition is met (e.g.,
a maximum number of generations is reached)
7: return the best-so-far individual

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