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International Journal of Computer Games Technology
Volume 2009 (2009), Article ID 125714, 13 pages
http://dx.doi.org/10.1155/2009/125714
Research Article

Breeding Terrains with Genetic Terrain Programming: The Evolution of Terrain Generators

1Escola Superior de Tecnologia e Gestão (ESTG), Instituto Politécnico de Leiria, Alto do Vieiro, 2411-901 Leiria, Portugal
2Centro Universitario de Mérida, Universidad de Extremadura, C/Sta Teresa de Jornet 38, 06800 Mérida, Spain
3ETSI Informática (3.2.49), Universidad de Málaga, Campus de Teatinos, 29071 Málaga, Spain

Received 14 June 2008; Accepted 24 November 2008

Academic Editor: Abdennour El Rhalibi

Copyright © 2009 Miguel Frade et al. This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.

How to Cite this Article

Miguel Frade, F. Fernandez de Vega, and Carlos Cotta, “Breeding Terrains with Genetic Terrain Programming: The Evolution of Terrain Generators,” International Journal of Computer Games Technology, vol. 2009, Article ID 125714, 13 pages, 2009. doi:10.1155/2009/125714