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International Journal of Computer Games Technology
Volume 2009, Article ID 231863, 15 pages
http://dx.doi.org/10.1155/2009/231863
Research Article

Platform for Distributed 3D Gaming

1Department of Biophysical and Electronic Engineering, University of Genoa, Via Opera Pia 11a, 16145 Genoa, Italy
2Computer Vision & Graphics, Image Processing Department, Heinrich-Hertz-Institute Berlin, Fraunhofer-Institute for Telecommunications, 10587 Berlin, Germany
3R&D Department, Exent Technologies Ltd., 25 Bazel Street, P.O. Box 2645, Petach Tikva 49125, Israel
4Converging Networks Laboratory, VTT Technical Research Centre of Finland, 90571 Oulu, Finland
5Department of Psychology, Goldsmiths, University of London, New Cross, London SE14 6N, UK
6Research Unit 6, Research Academic Computer Technology Institute, N. Kazantzaki, Panepistimioupoli, 26504 Rion, Greece
7Computer Engineering and Informatics Department, University of Patras, 26500 Patras, Greece
8Software Architectures and Platforms Department, VTT Technical Research Centre of Finland, 02044 VTT, Espoo, Finland

Received 1 February 2009; Accepted 18 March 2009

Academic Editor: Suiping Zhou

Copyright © 2009 A. Jurgelionis et al. This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.

Abstract

Video games are typically executed on Windows platforms with DirectX API and require high performance CPUs and graphics hardware. For pervasive gaming in various environments like at home, hotels, or internet cafes, it is beneficial to run games also on mobile devices and modest performance CE devices avoiding the necessity of placing a noisy workstation in the living room or costly computers/consoles in each room of a hotel. This paper presents a new cross-platform approach for distributed 3D gaming in wired/wireless local networks. We introduce the novel system architecture and protocols used to transfer the game graphics data across the network to end devices. Simultaneous execution of video games on a central server and a novel streaming approach of the 3D graphics output to multiple end devices enable the access of games on low cost set top boxes and handheld devices that natively lack the power of executing a game with high-quality graphical output.