Research Article
Platform for Distributed 3D Gaming
Table 3
Average values when both the game and the background traffic share the same priority.
| | Downlink throughput (kBps) | Uplink throughput (kBps) | Downlink delay (ms) | Uplink delay (ms) | Downlink jitter (ms) | Uplink jitter (ms) | Downlink packet loss (%) | Uplink packet loss (%) | Realized frame rate (fps) |
| Without competing traffic | 651.3 | 26.6 | 3.4 | 1.7 | 1.0 | 0.8 | 0.020 | 0.009 | 82.8 | With competing traffic | 119.3 | 4.6 | 66.0 | 6.4 | 5.8 | 2.5 | 0.630 | 0.059 | 9.1 | Ratio | 0.18 | 0.17 | 19.60 | 3.67 | 5.73 | 3.24 | 31.16 | 6.65 | 0.11 |
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