International Journal of Computer Games Technology / 2009 / Article / Tab 3

Research Article

Platform for Distributed 3D Gaming

Table 3

Average values when both the game and the background traffic share the same priority.

Downlink throughput (kBps)Uplink throughput (kBps)Downlink delay (ms)Uplink delay (ms)Downlink jitter (ms)Uplink jitter (ms)Downlink packet loss (%)Uplink packet loss (%)Realized frame rate (fps)

Without competing traffic651.3 26.63.41.71.00.80.0200.00982.8
With competing traffic119.34.666.06.45.82.50.6300.0599.1
Ratio0.180.1719.603.675.733.2431.166.650.11

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