International Journal of Computer Games Technology / 2009 / Article / Tab 4

Research Article

Platform for Distributed 3D Gaming

Table 4

Average values when the game has higher priority than the background traffic.

Downlink throughput (kBps)Uplink throughput (kBps)Downlink delay (ms)Uplink delay (ms)Downlink jitter (ms)Uplink jitter (ms)Downlink packet loss (%)Uplink packet loss (%)Realized frame rate (fps)

Without competing traffic665.828.13.51.81.00.700.00280.9
With competing traffic624.425.74.22.21.20.80.003073.5
Ratio0.940.911.191.231.131.1900.91

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