|
Number | Name (description) | Type |
|
FLPE1 | Probability Combiner | |
| It gives the probability of the event occurrence composed of two subevents by combining | |
| probabilities of two subevents (See Section 4.2 and Figure 7) | |
|
FLPE2 | Collision Detector | Composite |
| It gives the probability of the collision between two robots. It is composed of FLPE3 and | |
| FLPE8 (See Section 4.2 and Figure 7) | |
|
FLPE3 | “Hitting” type Collision Detector | Composite |
| It gives the probability of the “Hitting” type collision between two robots. It is composed of | |
| FLPE4, FLPE5, FLPE6, and FLPE7 | |
|
FLPE4 | A robot moves close toward another robot | Basic |
| It gives the probability of the primitive event occurrence that a robot moves close toward another | |
| robot using inaccurate and insufficient data (See Section 4.3 and Figure 7) | |
|
FLPE5 | A robot swiftly decreases its speed near another robot | Basic |
| Same as FLPE4 with the event mentioned in the name. This FLPE uses 2 input variables | |
| namely, (1) variation of the speed of a robot decreasing its speed (Sv) and (2) Distance between | |
| two robots (Dr) | |
|
FLPE6 | A goalkeeper moves perpendicular to the goal line | Basic |
| Same as FLPE4 with the event mentioned in the name. This FLPE uses 2 input variables | |
| Namely, (1) angle of a goalkeeper movement (θ g) and (2) Speed of a goalkeeper movement (Sg). | |
|
FLPE7 | A robot moves not to the ball when the ball is near | Basic |
| Same as FLPE4 with the event mentioned in the name. This FLPE uses 3 input variables | |
| Namely, (1) probability of the ball being very near to the robot (P), which will be given by | |
| FLPE10, (2) angle difference between the SV of a robot and the DV of a robot to the ball (θ db). | |
| and (3) speed of a robot movement (Sr). | |
|
FLPE8 | “Pushing” type Collision Detector | Composite |
| It gives the probability of the “Pushing” type collision between two robots. It is composed of | |
| FLPE4, FLPE5, and FLPE9 | |
|
FLPE9 | Two robots move together | Basic |
| Same as FLPE4 with the event mentioned in the name. This FLPE uses 2 inputs, namely, (1) | |
| angle difference between the SV of two robots (θ dr) and (2) Speed difference of the two robots (Sd). | |
|
FLPE10 | The ball is near to a robot | Basic |
| There are two modes for FLPE10. The first is to check if the ball is very near to a robot as to | |
| inspect if a robot hits the ball. The second is to check if the ball is considerably near to a robot | |
| as to inspect if the ball is coming to a goalkeeper. | |
|
FLPE11 | The ball is between two robots | Composite |
| It gives the probability that the ball is between two robots. It is used to check the location | |
| of the ball when “pushing” happens. If the ball is | |
| between two robots, “pushing” is legal if it is outside the goal area | |
|
FLPE12 | The ball position is on or beyond the goal line | Basic |
|
FLPE13 | The ball is almost not moving | Basic |
|
FLPE14 | The ball position is outside the goal area and inside the soccer field | Basic |
|