Research Article

SIDH: A Game-Based Architecture for a Training Simulator

Table 2

Architectural features of SIDH.

Cave visualization– Flexible system wrt screens and software
– Utilizing native functionality in software

Interaction model– Fixed-based system
– Track of current orientation and distance from ceiling
– Stepometer with Bluetooth communication
– Physical-based model to compute speed
– Original task equipment (including radio communication)

Level design– Utilizes native editor
– Timers and triggers to control game flow
– Levels with distinct learning objectives

Source mod– Expanding native functionality to better suit the training task