Research Article
SIDH: A Game-Based Architecture for a Training Simulator
Table 2
Architectural
features of SIDH.
| Cave visualization | –
Flexible
system wrt screens and software
| –
Utilizing
native functionality in software |
| Interaction model | –
Fixed-based
system
| –
Track of current
orientation and distance from ceiling | –
Stepometer
with Bluetooth communication | –
Physical-based
model to compute speed | –
Original
task equipment (including radio communication) |
| Level design | – Utilizes
native editor | – Timers and
triggers to control game flow | –
Levels with
distinct learning objectives |
| Source mod | – Expanding
native functionality to better suit the training task |
|
|