International Journal of Computer Games Technology / 2009 / Article / Tab 1

Research Article

Experiences from Implementing a Mobile Multiplayer Real-Time Game for Wireless Networks with High Latency

Table 1

Response time including transmission intervals for various wireless networks.

ProtocolUDPTCP

NetworkGPRSEDGEUMTSWLANGPRSEDGEUMTSWLAN

Min0.545 s0.510 s0.288 s0.088 s1.578 s0.823 s0.576 s0.110 s
Max0.971 s0.751 s0.674 s0.457 s1.980 s1.198 s1.195 s0.485 s

Average0.779 s0.614 s0.458 s0.215 s1.840 s1.036 s0.933 s0.282 s

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