International Journal of Computer Games Technology / 2009 / Article / Tab 2

Research Article

Experiences from Implementing a Mobile Multiplayer Real-Time Game for Wireless Networks with High Latency

Table 2

Transfer time for various wireless networks (40–760 bits).

ProtocolUDPTCP

NetworkGPRSEDGEUMTSWLANGPRSEDGEUMTSWLAN

Min0.467 s0.349 s0.196 s0.006 s1.652 s0.763 s0.573 s0.029 s
Max0.531 s0.410 s0.277 s0.007 s2.862 s1.127 s0.979 s0.035 s

Average0.492 s0.366 s0.241 s0.007 s2.186 s0.897 s0.753 s0.032 s

Min size520 bits440 bits40 bits40 bits200 bits120 bits40 bits200 bits
Max size200 bits760 bits760 bits760 bits760 bits680 bits760 bits760 bits

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