Research Article
Experiences from Implementing a Mobile Multiplayer Real-Time Game for Wireless Networks with High Latency
Table 2
Transfer time for various wireless networks (40–760 bits).
| Protocol | UDP | TCP |
| Network | GPRS | EDGE | UMTS | WLAN | GPRS | EDGE | UMTS | WLAN |
| Min | 0.467 s | 0.349 s | 0.196 s | 0.006 s | 1.652 s | 0.763 s | 0.573 s | 0.029 s | Max | 0.531 s | 0.410 s | 0.277 s | 0.007 s | 2.862 s | 1.127 s | 0.979 s | 0.035 s |
| Average | 0.492 s | 0.366 s | 0.241 s | 0.007 s | 2.186 s | 0.897 s | 0.753 s | 0.032 s |
| Min size | 520 bits | 440 bits | 40 bits | 40 bits | 200 bits | 120 bits | 40 bits | 200 bits | Max size | 200 bits | 760 bits | 760 bits | 760 bits | 760 bits | 680 bits | 760 bits | 760 bits |
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