Research Article
Action Recognition for Support of Adaptive Gameplay: A Case Study of a First Person Shooter
Table 1
Fundamental information regarding the five best players.
| Subject number | 10 | 9 | 5 | 4 | 2 |
| Rooms completed | 14 | 12 | 16 | 14 | 11 | End status | Game Completed | Game Completed | Game Completed | Game Completed | Game Completed | Level of expertise | Expert | Expert | Expert | Expert | Expert | Secret passage used? | Yes | Yes | No | No | No | Quick access used (shortest Path) | No | No | No | No | Yes | Staircase access used? | Yes | No | No | Yes | No | Linear path | No | No | No | No | No | Linear path with slight modification | Yes | Yes | Yes | Yes | No | Lives given | 1 | 1 | 1 | 3 | 1 | Weapon/health Pickup rooms utilised | No | No | Yes, 3 | Yes, 2 | No | Corridor segments utilised? | Yes | Yes | No | No | Yes |
|
|