Research Article
Action Recognition for Support of Adaptive Gameplay: A Case Study of a First Person Shooter
Table 3
The performance of the five best players.
| Subject number | 1 | 2 | 3 | 4 | 8 |
| Rooms completed | 12 | 12 | 12 | 12 | 14 | End status | Completed | Completed | Completed | Completed | Completed | Level of expertise | Expert | Expert | Expert | Expert | Expert | Number of keys collected | 3 | 2 | 3 | 3 | 2 | Secret passage used? | No | No | No | No | No | Quick access used? (Shortest Path) | Yes | No | No | Yes | No | Staircase access used? | No | No | No | No | Yes | Linear path? | No | No | No | No | No | Linear path with slight modification | Yes | Yes | Yes | Yes | Yes | Lives given | 1 | 1 | 1 | 1 | 1 | Weapon/Health pickup rooms utilised | No | No | No | No | Yes, 2 |
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