International Journal of Computer Games Technology / 2010 / Article / Fig 8

Research Article

Automatic Real-Time Generation of Floor Plans Based on Squarified Treemaps Algorithm

Figure 8

Steps to end the building generation. (a) Original floor plan with rooms without connectivity flagged with an X and the living room is marked with L. (b) Floor plan after external edges removed. (c) Internal walls that do not belong to living room. (d) The shortest path linking all rooms without connectivity to the living room. (e) Final 2D floor plan. (f) The red and blue rectangles highlight, respectively, the representation of a window and a door in the floor plan. Creation process of windows (g) and doors (h).

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