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International Journal of Computer Games Technology
Volume 2010 (2010), Article ID 979235, 8 pages
http://dx.doi.org/10.1155/2010/979235
Research Article

Motion in Augmented Reality Games: An Engine for Creating Plausible Physical Interactions in Augmented Reality Games

DIT AI Group, Dublin Institute of Technology, Dublin, Ireland

Received 15 December 2009; Accepted 12 July 2010

Academic Editor: Soraia Musse

Copyright © 2010 Brian Mac Namee et al. This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.

How to Cite this Article

Brian Mac Namee, David Beaney, and Qingqing Dong, “Motion in Augmented Reality Games: An Engine for Creating Plausible Physical Interactions in Augmented Reality Games,” International Journal of Computer Games Technology, vol. 2010, Article ID 979235, 8 pages, 2010. doi:10.1155/2010/979235