Research Article
Immersion in Computer Games: The Role of Spatial Presence and Flow
Table 6
Presence and flow: principal axis factoring*.
| Factor | | 1 | 2 | 3 | A priori classification | Item | | | |
| | I had the feeling that I was in the middle of the action rather than merely observing. | .536 | −.007 | .422 | | I felt like I was a part of the environment of the game. | .788 | −.018 | .153 | | I felt like I was actually there in the environment of the game. | .933 | −.065 | .068 | | I felt like the objects in the game surrounded me. | .783 | .100 | .188 | Presence | It was as though my true location had shifted into the environment of the game. | .719 | .046 | .251 | | It seemed as though myself was present in the environment of the game. | .888 | −.095 | .135 | | I felt as though I was physically present in the environment of the game. | .816 | −.080 | .048 | | It seemed as though I actually took part in the action in the game. | .728 | .058 | .210 |
| | I knew what I had to do each step of the way. | .068 | .771 | −.113 | | The right thoughts/movements occurred of their own accord. | .004 | .669 | −.075 | | I felt that I had everything under control. | .077 | .813 | −.202 | | I had no difficulty concentrating. | −.105 | .399 | .244 | | My mind was completely clear. | .001 | .616 | .169 | Flow | My thoughts/activities were running fluidly and smoothly. | −.095 | .925 | .051 | | I was totally absorbed in what I was doing. | .020 | .155 | .898 | | I felt just the right amount of challenge. | .268 | −.028 | .691 | | I was completely lost in thought. | .341 | −.034 | .625 | | I did not notice the time passing. | .279 | −.097 | .626 |
| % of variance explained | | 28.8 | 17.6 | 14.4 |
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*Rotation method: varimax with Kaiser normalisation. Note: values less than 0.4 are suppressed.
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