Research Article

Immersion in Computer Games: The Role of Spatial Presence and Flow

Table 6

Presence and flow: principal axis factoring*.

Factor123
A priori classificationItem

I had the feeling that I was in the middle of the action rather than merely observing..536−.007.422
I felt like I was a part of the environment of the game..788−.018.153
I felt like I was actually there in the environment of the game..933−.065.068
I felt like the objects in the game surrounded me..783.100.188
PresenceIt was as though my true location had shifted into the environment of the game..719.046.251
It seemed as though myself was present in the environment of the game..888−.095.135
I felt as though I was physically present in the environment of the game..816−.080.048
It seemed as though I actually took part in the action in the game..728.058.210

I knew what I had to do each step of the way..068.771−.113
The right thoughts/movements occurred of their own accord..004.669−.075
I felt that I had everything under control..077.813−.202
I had no difficulty concentrating.−.105.399.244
My mind was completely clear..001.616.169
FlowMy thoughts/activities were running fluidly and smoothly.−.095.925.051
I was totally absorbed in what I was doing..020.155.898
I felt just the right amount of challenge..268−.028.691
I was completely lost in thought..341−.034.625
I did not notice the time passing..279−.097.626

% of variance explained28.817.614.4

*Rotation method: varimax with Kaiser normalisation.
Note: values less than 0.4 are suppressed.