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International Journal of Computer Games Technology
Volume 2011, Article ID 570210, 7 pages
Research Article

Out of the Cube: Augmented Rubik's Cube

1Department of Computer Science, Ben-Gurion University of the Negev, P.O.B 653 Be'er Sheva 84105, Israel
2Screen-Based Arts, Bezalel Academy of Arts and Design, Jerusalem 91240, Israel

Received 23 January 2011; Accepted 2 May 2011

Academic Editor: Suiping Zhou

Copyright © 2011 Oriel Bergig et al. This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.


Computer gaming habits have a tendency to evolve with technology, the best being ones that immerse both our imagination and intellect. Here, we describe a new game platform, an Augmented Reality Rubik's cube. The cube acts simultaneously as both the controller and the game board. Gameplay is controlled by the cube, and game assets are rendered on top of it. Shuffling and tilting operations on the cube are mapped to game interaction. We discuss the game design decisions involved in developing a game for this platform, as well as the technological challenges in implementing it. Ultimately, we describe two games and discuss the conclusions of an informal user study based on those games.