Table of Contents Author Guidelines Submit a Manuscript
International Journal of Computer Games Technology
Volume 2011, Article ID 857371, 13 pages
Research Article

MovieRemix: Having Fun Playing with Videos

Department of Communication and Economics, University of Modena and Reggio Emilia, Via Allegri 9, 42100 Reggio Emilia, Italy

Received 30 April 2011; Revised 10 September 2011; Accepted 19 October 2011

Academic Editor: Alexander Pasko

Copyright © 2011 Nicola Dusi et al. This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.

Linked References

  1. “Alexa top sites,”
  2. G. Kim, “Video dominates global traffic,” Business Video, January 2011.
  3. IDATE, “World video game market,” IDATE Consulting and Research, September 2010.
  4. D. Cardillo, A. Rapp, S. Benini et al., “The art of video MashUp: supporting creative users with an innovative and smart application,” Multimedia Tools and Applications, vol. 53, no. 1, pp. 1–23, 2011. View at Publisher · View at Google Scholar
  5. N. Dusi and L. Spaziante, Remix-Remake. Pratiche di Replicabilitá, Meltemi, 2006.
  6. C. Levi-Strauss, The Savage Mind, University Of Chicago Press, 1968.
  7. N. Diakopoulos, K. Luther, Y. Medynskiy, and I. Essa, “The evolution of authorship in a remix society,” in Proceedings of the 18th ACM Conference on Hypertext and Hypermedia, (HT '07), pp. 133–136, New York, NY, USA, 2007. View at Publisher · View at Google Scholar
  8. L. V. Kuleshov, Kuleshov on Film: Writings, University of California Press, 1975.
  9. L. Lessing, Free Culture: How Big Media Uses Technology and the Law to Lock Down Culture and Control Creativity, Penguin Press HC, 2004.
  10. J. Multisilta and M. Mäenpää, “Mobile video stories,” in Proceedings of the 3rd International Conference on Digital Interactive Media in Entertainment and Arts, (DIMEA '08), pp. 401–406, New York, NY, USA, 2008. View at Publisher · View at Google Scholar
  11. R. Pea, M. Mills, J. Rosen, K. Dauber, W. Effelsberg, and E. Hoffert, “The diver project: interactive digital video repurposing,” IEEE Multimedia, vol. 11, no. 1, pp. 54–61, 2004. View at Publisher · View at Google Scholar · View at Scopus
  12. J. Scheible, V. H. Tuulos, and T. Ojala, “Story mashup: design and evaluation of novel interactive storytelling game for mobile and web users,” in Proceedings of the 6th International Conference on Mobile and Ubiquitous Multimedia, (MUM '07), vol. 284, pp. 139–148, New York, NY, USA, 2007. View at Publisher · View at Google Scholar
  13. J. Multisilta and M. Suominen, “MoViE: mobile video experience,” in Proceedings of the 13th International Academic MindTrek Conference: Everyday Life in the Ubiquitous Era, (MindTrek '09), pp. 157–161, New York, NY, USA, 2009. View at Publisher · View at Google Scholar
  14. V. H. Tuulos, J. Scheible, and H. Nyholm, “Combining web, mobile phones and public displays in large-scale: Manhattan story mashup,” in Proceedings of the 5th International Conference on Pervasive Computing, (PERVASIVE '07), vol. 4480 LNCS, pp. 37–54, Springer, Berlin, Germany, 2007.
  15. R. Shaw and P. Schmitz, “Community annotation and remix: a research platform and pilot deployment,” in Proceedings of the 1st ACM International Workshop on Human-Centered Multimedia, (HCM '06), pp. 89–98, New York, NY, USA, 2006. View at Publisher · View at Google Scholar
  16. P. Cesar, D. C. A. Bulterman, D. Geerts, J. Jansen, H. Knoche, and W. Seager, “Enhancing social sharing of videos: fragment, annotate, enrich, and share,” in Proceedings of the 16th ACM International Conference on Multimedia, (MM '08), pp. 11–20, ACM, New York, NY, USA, 2008. View at Publisher · View at Google Scholar
  17. L. Lessing, Remix: Making Art and Commerce Thrive in the Hybrid Economy, Penguin Press HC, 2008.
  18. L. Manovich, “Software takes command,” 2008,
  19. J. L. Kincheloe, “Describing the bricolage: conceptualizing a new rigor,” Qualitative Inquiry, vol. 7, no. 6, pp. 679–692, 2001. View at Google Scholar
  20. N. Dusi, “The internal variant. modularity and repetition in audiovisual epitexts,” Cinema Scope Magazine, 2005. View at Google Scholar
  21. C. Tryon, Reinventing Cinema. Movies in the Age of Media Convergence, Rutgers University Press, 2009.
  22. J. Hunter, “An overview of the MPEG-7 description definition language (DDL),” IEEE Transactions on Circuits and Systems for Video Technology, vol. 11, no. 6, pp. 765–772, 2001. View at Publisher · View at Google Scholar · View at Scopus
  23. MPEG4, “Overview of the MPEG-4 standard,” Research Report, MPEG Group, 2002,