Research Article
Analysis of Motivational Elements of Social Games: A Puzzle Match 3-Games Study Case
Table 2
Level of presence of the motivational elements at the Match 3-type games.
| Game | DiamonD dash | Collapse! Blast | Mystic Ice Blast | Bricks Breaking | Plock | Gem Clix | Blast! |
| Asynchronous time | 4.5 | 4.3 | 4.2 | 4.1 | 4.1 | 4.8 | 4.6 | Fictitious social presence | 2.4 | 2.2 | 2.6 | 1.9 | 2.8 | 1.9 | 1.4 | Activities publications | 4.3 | 3.4 | 3.7 | 3.0 | 3.0 | 3.1 | 2.0 | Rewarding system | 4.7 | 3.9 | 3.6 | 1.6 | 2.4 | 2.4 | 1.3 | Competition | 4.3 | 3.5 | 3.0 | 2.3 | 3.3 | 3.0 | 1.4 | Social status | 4.5 | 3.6 | 3.8 | 2.4 | 3.3 | 3.0 | 1.5 | Cooperation | 3.0 | 2.5 | 3.3 | 1.6 | 2.0 | 1.2 | 1.0 | Interests sharing | 2.8 | 2.8 | 2.7 | 1.9 | 2.6 | 1.8 | 1.1 | Ambition needs | 2.8 | 2.9 | 2.8 | 1.9 | 2.3 | 2.2 | 1.7 | Cognitive spontaneity | 3.7 | 3.7 | 3.8 | 3.3 | 3.3 | 3.9 | 3.4 | Game elements | 3.5 | 2.8 | 4.0 | 1.8 | 3.5 | 4.1 | 2.6 | Active users per month | 16.400.000 | 1.600.000 | 980.000 | 350.000 | 50.000 | 10.000 | 100 |
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