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International Journal of Computer Games Technology
Volume 2013, Article ID 851287, 12 pages
http://dx.doi.org/10.1155/2013/851287
Research Article

Petri Net Model for Serious Games Based on Motivation Behavior Classification

1Multimedia Studies Program, Public Vocational High School 1, Jl. Tongkol No. 03, Jawa Timur, Bangil 67153, Indonesia
2Department of Information, STMIK Yadika, Jl. Bader No. 7, Kalirejo, Jawa Timur, Bangil 67153, Indonesia
3Electrical Department, Faculty of Industrial Technology, Institut Teknologi Sepuluh Nopember, Kampus ITS Keputih, Sukolilo, Jawa Timur, Surabaya 60111, Indonesia

Received 29 November 2012; Accepted 30 January 2013

Academic Editor: Hanqiu Sun

Copyright © 2013 Moh. Aries Syufagi et al. This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.

Citations to this Article [5 citations]

The following is the list of published articles that have cited the current article.

  • Ioana Ghergulescu, and Cristina Hava Muntean, “A Novel Sensor-Based Methodology for Learner's Motivation Analysis in Game-Based Learning,” Interacting With Computers, vol. 26, no. 4, pp. 305–320, 2014. View at Publisher · View at Google Scholar
  • Ghergulescu Ioana, and Hava Muntean Cristina, “Motivation monitoring and assessment extension for input-process-outcome game model,” International Journal of Game-Based Learning, vol. 4, no. 2, pp. 15–35, 2014. View at Publisher · View at Google Scholar
  • Fedwa Laamarti, Mohamad Eid, and Abdulmotaleb El Saddik, “An Overview of Serious Games,” International Journal of Computer Games Technology, vol. 2014, pp. 1–15, 2014. View at Publisher · View at Google Scholar
  • Laszlo Szilagyipp. 177–182, 2015. View at Publisher · View at Google Scholar
  • Maite Frutos-Pascual, and Begonãa García Zapirain, “Review of the use of AI techniques in serious games: Decision-making and machine learning,” IEEE Transactions on Computational Intelligence and AI in Games, vol. PP, no. 99, 2015. View at Publisher · View at Google Scholar