Table 5: Details of transition on Motivation Behavior Game Model.
 Transition Interpretation T203 The result of the frequency of neglected in tests or avoided in games T204 The result of how many times the players search info T205 The result of wrong in tests or losses in games T206 The result of the players is uncertainty (cancel)/to decline (escape) T207 The result of true/win T208 The count of how much the players use time to finish the job T209 Average of loss (m), cancel (c), and victory (b) values T210 Average of loss (m) and victory (b) values T211 Sum of 30% loss (m), 20% cancel (c), and 50% victory (b) values T212 Average of avoiding (o), searching info (i), picking question (q), and trying to answer (tr) values T301 Obtain the highest value of the m, b, c, q, or tr (max. value) T301a Divide the i value by the max T301b Divide the q value by the max T301c Divide the st value by the max T301d Divide the tr value by the max T301e Divide the e value by the max T301f Divide the b value by the max T301g Divide the t value by the max T302 Set one value if then value of high active choice ( ) in LVQ method is higher than value of high persistence ( ) or value of high mental effort ( ), or else reset (zero value) T303 Set one value if then value of high persistence ( ) in LVQ method is higher than value of active choice ( ) or value of high mental effort ( ), or else reset (zero value) T304 Set one value if then value of high mental effort ( ) in LVQ method is higher than value of high persistence ( ) or value of active choice ( ), or else reset (zero value) T401 To multiply T402 To multiply T403 To multiply