Table 5: Details of transition on Motivation Behavior Game Model.

Transition

Interpretation

T203

The result of the frequency of neglected in tests or avoided in games

T204

The result of how many times the players search info

T205

The result of wrong in tests or losses in games

T206

The result of the players is uncertainty (cancel)/to decline (escape)

T207

The result of true/win

T208

The count of how much the players use time to finish the job

T209

Average of loss (m), cancel (c), and victory (b) values

T210

Average of loss (m) and victory (b) values

T211

Sum of 30% loss (m), 20% cancel (c), and 50% victory (b) values

T212

Average of avoiding (o), searching info (i), picking question (q), and trying to answer (tr) values

T301

Obtain the highest value of the m, b, c, q, or tr (max. value)

T301a

Divide the i value by the max

T301b

Divide the q value by the max

T301c

Divide the st value by the max

T301d

Divide the tr value by the max

T301e

Divide the e value by the max

T301f

Divide the b value by the max

T301g

Divide the t value by the max

T302

Set one value if then value of high active choice () in LVQ method is higher than value of high persistence () or value of high mental effort (), or else reset (zero value)

T303

Set one value if then value of high persistence () in LVQ method is higher than value of active choice () or value of high mental effort (), or else reset (zero value)

T304

Set one value if then value of high mental effort () in LVQ method is higher than value of high persistence () or value of active choice (), or else reset (zero value)