Research Article
Dead Reckoning Using Play Patterns in a Simple 2D Multiplayer Online Game
Table 6
Hit percentages at threshold
.
| | TDM [3] | IS [5, 8] | EKB |
| 300 ms | 61.9% | 66.1% | 62.6% | 600 ms | 26.3% | 19.0% | 15.9% | 900 ms | 13.4% | 5.3% | 4.8% | 1200 ms | 7.6% | 2.3% | 2.5% | 1500 ms | 4.6% | 1.4% | 1.7% | 1800 ms | 2.9% | 1.1% | 1.4% | 2100 ms | 1.9% | 0.8% | 1.2% |
| | OAEKB | Hybrid EKB | Hybrid OAEKB |
| 300 ms | 67.7% | 67.2% | 67.7% | 600 ms | 17.7% | 25.8% | 26.0% | 900 ms | 5.3% | 13.1% | 13.3% | 1200 ms | 2.8% | 7.5% | 7.4% | 1500 ms | 2.0% | 4.6% | 4.5% | 1800 ms | 1.7% | 3.0% | 3.0% | 2100 ms | 1.4% | 2.1% | 2.1% |
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