Research Article

Dead Reckoning Using Play Patterns in a Simple 2D Multiplayer Online Game

Table 6

Hit percentages at threshold .

TDM [3]IS [5, 8]EKB

300 ms 61.9% 66.1% 62.6%
600 ms 26.3% 19.0% 15.9%
900 ms 13.4% 5.3% 4.8%
1200 ms 7.6% 2.3% 2.5%
1500 ms 4.6% 1.4% 1.7%
1800 ms 2.9% 1.1% 1.4%
2100 ms 1.9% 0.8% 1.2%

OAEKB Hybrid EKB Hybrid OAEKB

300 ms 67.7% 67.2% 67.7%
600 ms 17.7% 25.8% 26.0%
900 ms 5.3% 13.1% 13.3%
1200 ms 2.8% 7.5% 7.4%
1500 ms 2.0% 4.6% 4.5%
1800 ms 1.7% 3.0% 3.0%
2100 ms 1.4% 2.1% 2.1%