Review Article
An Overview of Serious Games
Table 2
Classification of serious games.
| Game | Application area | Activity | Modality | Interaction style | Environment | Real/virtual/mixed | Mobility | Single/multiplayer | 2D/3D | Location awareness | Online |
| Heartlands | Well-being | Physical exertion | Audio/visual | Pocket PC and heart-rate monitor | Virtual | Yes | Single- and multiplayer | 2D | Yes | No | Life is a Village | Physical exertion | Audio/visual | Exercise bike and Wii remote | Virtual | No | Single- and multiplayer | 3D | No | No | Monster and Gold | Physical exertion | Audio/visual | Mobile phone and heart-rate monitor | Virtual | Yes | Single | 2D | Yes | No | Sensor Network for Active Play (SNAP) | Physical exertion | Audio/visual | Sensors (accelerometers) | Virtual | No | Single- and multiplayer | — | No | No | Fish “n” Steps | Physical exertion | Visual | Pedometer | Virtual | No | Single- and multiplayer | 2D | No | — | UbiFit Garden | Physical exertion | Visual | Mobile phone and fitness device | Virtual | Yes | Single | 2D | No | No |
| Rehabilitation Gaming System | Health care | Physiological | Audio/visual | Data gloves and camera | Virtual | No | Single | 3D | No | No | HAT | Mental/physical | Audio/visual | Nintendo Wii | Virtual | Yes | Single | 3D | No | No | 21 Tally | Mental/physical | Audio/visual | Biofeedback sensors | Virtual | Yes | Single | 3D | No | No | Match-3 | Physical exertion | Audio/visual | Wii-mote | Mixed | No | Single | 3D | No | No |
| Making History | Education and cultural heritage | Mental | Audio/visual | Traditional interfaces | Virtual | No | Single- and multiplayer | 3D | No | Yes | Roma Nova | Mental | Audio visual and haptic | Traditional interfaces and haptic device | Virtual | No | Single | 3D | No | Yes | Ayiti: The Cost of Life | Mental | Audio/visual | Traditional interfaces | Virtual | No | Single | 2D | No | Yes | 3rd World Farmer | Mental | Audio visual | Traditional interfaces | Virtual | No | Single | 2D | No | Yes | Lost in the Middle Kingdom | Mental | Audio/visual | Traditional interfaces | Virtual | No | Single | 3D | No | No | Skills Arena | Mental | Audio/visual | Gameboy | Virtual | Yes | Single | 2D | No | No | IBM CityOne Game | Mental | Audio/visual | Traditional interfaces | Virtual | No | Single- and multiplayer | 2D | Yes | Yes |
| DeLearyous | Interpersonal communication | Mental | Audio/visual | Traditional interfaces | Virtual | No | Single | 3D | No | No | BiLAT | Mental | Audio/visual | Traditional interfaces | Virtual | No | Single | 2D | No | Yes | VECTOR | Mental | Audio/visual | Traditional interfaces | Mixed | No | Single | 2D | Yes | Yes | StoreWorld | Mental | Audio/visual | Traditional interfaces | Virtual | Yes | Multiplayer | 2D | No | Yes | SimParc | Mental | Audio/visual | Traditional interfaces | Virtual | Yes | Multiplayer | 3D | Yes | No |
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