Research Article

Analyzing the Effect of TCP and Server Population on Massively Multiplayer Games

Figure 12

Coexistence of 100 MMORPG flows and 8 Mbps of UDP CBR traffic: (a) received throughput in the downlink by each traffic and (b) smoothed RTT of one of the game flows.
602403.fig.0012a
(a)
602403.fig.0012b
(b)