Research Article

Analyzing the Effect of TCP and Server Population on Massively Multiplayer Games

Figure 17

Received throughput in the downlink by 100 MMORPG flows, 10 FTP and 6 Mbps of UDP traffic (a) 8:00, 30 players in the servers; (b) 8:00, 600 players in the servers; (c) 11:00, 30 players; (d) 11:00, 600 players; (e) 20:00, 30 players; (f) 20:00, 600 players.
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(a)
602403.fig.0017b
(b)
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(c)
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(d)
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(e)
602403.fig.0017f
(f)