Analyzing the Effect of TCP and Server Population on Massively Multiplayer Games
Figure 17
Received throughput in the downlink by 100 MMORPG flows, 10 FTP and 6 Mbps of UDP traffic (a) 8:00, 30 players in the servers; (b) 8:00, 600 players in the servers; (c) 11:00, 30 players; (d) 11:00, 600 players; (e) 20:00, 30 players; (f) 20:00, 600 players.