International Journal of Computer Games Technology / 2014 / Article / Fig 3

Research Article

A Practical Approach for Identity-Embodied 3D Artistic Face Modeling

Figure 3

Comparison of different surface representations in blending process by applying random scaling factors to each representation: (a) the original face model, (b) vertex displacement representation, and (c) affine transformation representation.
781950.fig.003a
(a)
781950.fig.003b
(b)
781950.fig.003c
(c)