International Journal of Computer Games Technology / 2014 / Article / Fig 4

Research Article

A Practical Approach for Identity-Embodied 3D Artistic Face Modeling

Figure 4

Comparison of different blending schemes. (a) Shape transferring using deformation transfer algorithm [24], (b) 50/50 linear interpolation between their corresponding PCA feature vectors, and (c) the result by our identity engineering (IE) algorithm.
781950.fig.004a
(a)
781950.fig.004b
(b)
781950.fig.004c
(c)