International Journal of Computer Games Technology / 2014 / Article / Fig 7

Research Article

A Practical Approach for Identity-Embodied 3D Artistic Face Modeling

Figure 7

Comparison of the artistic texture synthesis process if different color spaces (RGB or HSV) are used. To emphasize the difference, the gradients are scaling up by 5. Blending in the RGB color space leads to a face texture with human-skin-base-color, while blending in the HSV color space (maintaining Hue) produces a face texture with artistic-style-base-color.