Artificial Intelligence in Video Games: Towards a Unified Framework
Algorithm 1
Fortress Defender combat code snippet.
voidhandle_enemy(pc_t & enemy)
{
⋯
if(enemy.type() == pc_t::cleric ∣∣enemy.type()
== pc_t::sorcerer ∣∣enemy.type()== pc_t::ranger)
queue_action(use_skill(Skill::root, enemy));
queue_action(attack(enemy));
⋯
}
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