International Journal of Computer Games Technology / 2015 / Article / Alg 11

Research Article

Artificial Intelligence in Video Games: Towards a Unified Framework

Algorithm 11

Conceptual data synchronization in Graven. Synchronization code in a class is added whenever its members are modified directly.
void  Raven_Bot::Spawn(Vector2D pos)
 //Direct modification: sync!
m_iHealth = m_iMaxHealth;
 //Function call: don’t sync, already done in function definition!
 //Different class: don’t sync, WeaponSystem has its own sync code!

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