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International Journal of Computer Games Technology
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International Journal of Computer Games Technology
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2016
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Article
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Tab 4
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Research Article
Enhancing Video Games Policy Based on Least-Squares Continuous Action Policy Iteration: Case Study on StarCraft Brood War and Glest RTS Games and the 8 Queens Board Game
Table 4
LSCAPI three towers case.
Game
Available actions
AT
B
MA
P
PRP
WH
Actions priority
State 1
PRP
MA
B
AT
P
0
Kills =
250
Units =
200
Resources =
1100
State 2
PRP
MA
B
WH
0
0
Kills =
900
Units =
850
Resources =
3000
Player
Available actions
AT
B
MA
P
PRP
WH
Actions priority
State 1
WH
PRP
B
MA
AT
P
Kills =
150
Units =
200
Resources =
400
State 2
PRP
WH
MA
B
P
0
Kills =
300
Units =
300
Resources =
800