Research Article
The Relationship between Player’s Value Systems and Their In-Game Behavior in a Massively Multiplayer Online Role-Playing Game
Table 1
Summary of value systems.
| Level and label | Means values | Nature of existence | Basic theme |
| 1th AN (Beige) | None | Automatic | Express self as if it were just another animal according to the dictates of one’s imperative psychological needs | 2th BO (Purple) | Traditionalism | Ttribalistic | Sacrifice self to the way of your elders | 3th CP (Red) | Exploitation | Egocentric | Express self, to hell with the consequences, lest one suffer the torment of unbearable shame | 4th DQ (Blue) | Sacrifice | Deferentialistic | Sacrifice self now in order to receive reward later | 5th ER (Orange) | Scientism | Materialistic | Express self for what self desires, but in a fashion calculated not to bring down the wrath of others | 6th FS (Green) | Sociocentricity | Personalistic | Sacrifice now in order to get acceptance now | 7th GT (Yellow) | Accepting | Cognitivistic | Express self for what self desires, but never at the expenses of others and in a manner that all life, not just my life, will profit | 8th HU (Turquoise) | Experiencing | Experientialistic | Adjust to the realities of one’s existence and automatically accept the existential dichotomies as they are and go on living |
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