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International Journal of Computer Games Technology
Volume 2017, Article ID 7057141, 17 pages
https://doi.org/10.1155/2017/7057141
Research Article

Ecologically Sound Procedural Generation of Natural Environments

1Computer Graphics and Visualization Group, Delft University of Technology, Delft, Netherlands
2Department of Spatial Ecology, Royal Netherlands Institute for Sea Research, Yerseke, Netherlands

Correspondence should be addressed to Rafael Bidarra; ln.tfledut@arradib.r

Received 11 February 2017; Accepted 23 April 2017; Published 18 May 2017

Academic Editor: Michael J. Katchabaw

Copyright © 2017 Benny Onrust et al. This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.

Citations to this Article [1 citation]

The following is the list of published articles that have cited the current article.

  • Luis Oswaldo Valencia-Rosado, and Oleg Starostenko, “Methods for Procedural Terrain Generation: A Review,” Pattern Recognition, vol. 11524, pp. 58–67, 2019. View at Publisher · View at Google Scholar