Development of a Gesture-Based Game Applying Participatory Design to Reflect Values of Manual Wheelchair Users
Table 5
User stories about technology collected from participants during Session 3.
1
As a player, I want to control the character mostly with arm movements.
2
As a wheelchair user, I do not want to have to move around with the wheelchair to control the game because I want to be able to play the game also in relatively small rooms.
3
As a player, I do not necessarily want the character of the game to copy my movements, because I want to be able to control it with representations of movements.