Research Article

Kinect-Based Exergames Tailored to Parkinson Patients

Figure 8

(a) Player executes a “Stretch Arms High” gesture to pause the game, after which he decides to leave the room; (b) as a result of moving off the FOV of the Kinect sensor, the player appears as “not detected”; (c) a countdown counter appears on-screen after the player has returned and opted to continue the game; (d) at the end of a game, game-specific performance data is shown to the player; (e) the player can now opt to quit the game or proceed to the next game level.
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