Research Article

Evaluating Affective User-Centered Design of Video Games Using Qualitative Methods

Table 3

Affective evaluation on LittleBigPlanet2.

Affective Game Design ComponentsFrequencyPercentage

Challenging13/1681.25%
Pacing difficulty in levels15/1693.75%
Provide Goals15/1693.75%
Provide Rewards14/1687.5%
Interactive game environment16/16100%
Good graphic quality15/1693.75%
Creativity16/16100%
Fantasy16/16100%
Good narrative7/1643.75%
Interesting characters13/1681.25%
Option to adjust game settings15/1693.75%
Option to skip non-interactive content14/1687.5%
No lagging12/1675%
Organized menu design12/1675%
Helpful tutorial15/1693.75%
Provide hints13/1681.25%
Good camera angle14/1687.5%
Easy to pick-up controls12/1675%